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# 📄 WorldGuard Integration

The `KynosWorldGuard` class handles spatial queries and region evaluations through a completely decoupled bridge pipeline.

#### ✨ Key Features

* 🧩 **Lazy Class Loading**: The internal `WorldGuardHook` is only instantiated if WorldGuard is found on the server classpath during plugin boot.
* 🛡️ **Crash-Free Pipeline**: If WorldGuard is missing, the framework automatically logs a safe bypass message, forcing all spatial evaluations to return neutral safe defaults with no console errors.

#### 💡 API Usage Examples

```java
// Check if the WorldGuard dependency bridge is active
if (KynosWorldGuard.isAvailable()) {
    // Process advanced mechanics safely
}

// Evaluate if a player is within a specific region layout boundary
if (KynosWorldGuard.isPlayerInRegion(player, "safezone")) {
    event.setCancelled(true);
    player.sendMessage("§cCombat activities are prohibited in this territory!");
}

// Retrieve an immutable collection containing all region tracking IDs at a specific location
List<String> activeRegions = KynosWorldGuard.getRegionsAt(player.getLocation());

// Quick check to see if any spatial region overlaps a location point
boolean insideRegion = KynosWorldGuard.hasRegionsAt(blockLocation);
```


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