> For the complete documentation index, see [llms.txt](https://kynosdeveloping.gitbook.io/kynosdeveloping/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kynosdeveloping.gitbook.io/kynosdeveloping/kynoslib/sound-management.md).

# 📄 Sound Management

The `SoundManager` handles loading, caching, and dispatching audio tracking triggers with seamless cross-version fallback adaptation.

#### ✨ Key Features

* 🧠 **Sound Caching**: Pre-loads all native enum tokens into a optimized lookup map to ensure zero runtime reflection overhead during audio playbacks.
* 🛡️ **Cross-Version Fallbacks**: Automatically bridges missing or updated audio definitions on legacy environments (e.g., matching modern `BLOCK_NOTE_BLOCK_PLING` to legacy `NOTE_PLING`).
* 📄 **Config-Driven Injections**: Reads parent configuration paths containing sound configurations (`.sound`, `.volume`, `.pitch`) dynamically.

#### 💡 Configuration Node Structure

```yaml
Messages:
  Listeners:
    PlayerJoinEvent:
      message: "&f{player} &7joined the server!"
      sound: "UI_BUTTON_CLICK"
      volume: 1.0
      pitch: 1.2
```

In plugin coding

```
// 1. Play directly to a player using values configured in a config path
SoundManager.playFromConfig(player, plugin.getConfig(), "Messages.Listeners.PlayerJoinEvent");

// 2. Play globally at a location using config bounds
SoundManager.playGlobalFromConfig(location, plugin.getConfig(), "Messages.Listeners.PlayerJoinEvent");

// 3. Play dynamic tracks manually via raw tokens
SoundManager.play(player, "ENTITY_PLAYER_LEVELUP", 1.0F, 1.0F);
```


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