> For the complete documentation index, see [llms.txt](https://kynosdeveloping.gitbook.io/kynosdeveloping/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kynosdeveloping.gitbook.io/kynosdeveloping/kynoslib/gui-and-menu-system.md).

# 📄 GUI & Menu System

Building custom inventories is fully streamlined via an object-oriented abstract layer (`KynosGui`) paired with a high-priority centralized interaction filter (`GuiListener`).

#### 📦 Features & Automatic Filters

* **Input Cancellation**: `GuiListener` intercepts any interaction (`InventoryClickEvent`, `InventoryDragEvent`) touching a `KynosGui` holder, canceling actions instantly to prevent item duplication bugs.
* **Title Color Translation**: Inherited menu constructors automatically run input titles through the Color Utilities pipeline to native strings.

#### 💡 Code Example: Creating a Shop GUI

```java
public class ExampleShopGui extends KynosGui {

    public ExampleShopGui() {
        super(27, "&8Example Framework Shop");
        
        // Fill borders with Gray Stained Glass Panes
        fillBorder(Material.GRAY_STAINED_GLASS_PANE);
        
        // Insert a unique display item
        this.inventory.setItem(13, buildItem(
                Material.DIAMOND, 
                "&b&lEpic Sword", 
                "&7Cost: &a100 Coins", "&7Tier: &6Legendary"
        ));
    }

    @Override
    public void handleSlotClick(InventoryClickEvent event) {
        if (event.getSlot() == 13) {
            Player player = (Player) event.getWhoClicked();
            player.sendMessage("§aYou purchased the Epic Sword!");
            player.closeInventory();
        }
    }
}
```


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